Media

With a solid software education digital graphics we cover different sectors in static graphic Environment Art. From hand sketching to photoreal 3D rendering, quality visuals are essential to a successful creative pitch.

MATTE PAINTING demands the most photoreal and finished product an artist can produce. A proper graphic addition to an image can turn a dull frame into a dynamic attractive scene. We produce Static Layered pieces for them to be integrated in motion by the VFX and Editing departments. (Sample images Below).

SUMMARY

 

  • MATTE PAINTING (Films, shorts, TV)

Integration of Digital Environments.

Static layered Pieces (2D and 3D)

  • VIDEOGAME ENVIRONMENT

Conceptual artwork for Pre-production.

2D sketching, Painting + photobashing.

3D Modelling texturing and Rendering

  • ADVERTISING ARTWORK

static Pieces, Photography + Editing

2D and 3D grafics. Realistic Rendering

and Backgrounds.

Image Credits_ Matte Painting for Short Film: "NAUFRAGIO (SHIPWRECK) "

Directed: Ernesto Hinojosa and Arturo Llobell. Cast: Juli Cantó, Jona García and Ruben Mira.

Sepsis Productions

VIDEOGAME ENVIRONMENT DESIGN has to be fast and keep in mind most of the key decisión to be made while developing the videogame's graphic identity. Using graphic tablets we deliver effective Thumbnail concepts that can be developed into a more finished Image. Agile Photobashing, and a clear narrative understanding of the game's structure must be supported by successful Environments.(Sample images Below).

Image Credits_ Environment Concept Sketches and Large Textured Pieces.

ADVERTISING ARTWORK. A succesfull Ad-board is in many ways similar to a brilliant painting or a good photography. Composition, narrative, the visual focus, contrasting áreas, addecuate fonts and color pallettes.. the image must be compelling. If you are after a Photographic compositing/editing or a photoreal rendering we will be glad to look at your Project and try to get the most out of it. (Sample images Below).

Image Credits_ Products:

SOFTWARE FLUENCY

 

  • 3D Studio Max + Vray
  • Vue
  • 3D Fabric modelling
  • Z-Brush
  • Photoshop
  • Lightroom

 

 

IMAGE STANDARDS (2D)

 

  • B/W and color Sketch Thumbnails
  • Large developed Thumbnail
  • Textured and finished pieces
  • Also texturing over 3D images

 

 

IMAGE STANDARDS (3D)

 

  • Modelling, texturing and rendering of Vehicles and Assets
  • Detail modelling and texturing for photoreal Rendering
  • Large Photoreal renderings with P-Production
  • Models photo-insertion in given plates

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